Joe and I have both had a chance to play the Xbox 360 and PC versions of BioShock extensively at various stages of the game's development. Last month, we both voiced concerns about how the PC and 360 versions played so differently in the early builds.

Unusually for two pretty ardent PC gamers, our preference in the past had been for the Xbox 360 version of the game. Our concerns and controversial favourite were based mainly on the preview of the game we did before release, in which the hacking controls were slightly different on PC and the movement speeds greatly increased. We found that, while the Xbox 360 version of the game felt highly polished and continuously exciting, the PC version was almost dizzyingly fast.

In fact, in the preview version we found that our gameplay was radically altered by the increased speed and that we were more often to be found running past enemies and smacking them with the wrench than sneaking along with a pistol and plasmid combo. The question is though, have our worries been cemented or is the PC version better and more challenging than it was before?

That's one of the questions we're hoping to answer in today's article, where we take a fairly exhaustive look at BioShock on the PC. What we're not going to cover here though is the actual gameplay itself. If you want to know why you should care about BioShock before reading this, please head on over to read Joe's extensive and spoiler-free gameplay review.

Instead, over the course of this article we'll be covering gameplay differences between PC and Xbox 360, along with a long hard look at the differences between DirectX 9 and DirectX 10 versions of the game. We'll do this both in terms of performance and image quality.
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